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Level 5 petrify ffxiv
Level 5 petrify ffxiv











It's safe to say that if you get the fire debuff you will die.Īt this point Hydra will also start summoning adds which must be burned down as soon as possible. Ice will slow anyone it touches, and fire adds a massive damage over time debuff. You do not want to get hit by these or walk into the circles they leave on the ground. Hydra will also start throwing ice and fire balls randomly. Disregar the fact that the tanks are not together. Here is a good look at the circles that Hydra leaves on the ground. This attack can be mitigated by having additional people standing in front of the boss. Firstly, Hydra will start using a cleave move that is basically three auto attacks which can one-shot a single tank. Then Radiant Breath, a donut attack, can be avoided by standing next to Hydra or at max casting range.Īt approximately 75%, Hydra enters phase two, if you can call it that. A tail swipe that's triggered by someone standing behind Hydra, can be used to decrease damage on the tank.

level 5 petrify ffxiv

White Breath is a front conal with a healing debuff that can't be cleansed. If you have to get to the other side go around the wall.įor the first 25% or so, Hydra is pretty easy. At no time other than the few seconds for Fear Itself should any person be in the middle of the arena.While only one tank actually tanks both tanks should stand in front of Hydra to mitigate the cleave. Be on the job you need the progression for with your Unfinished Relic equipped.That way it’d have use outside of niche situations where Level 5 Death would suffice. It would probably be better off as a damage dealing spell on its own, while maintaining the potential to be chained into Drill Cannons. Level 5 Petrify is an overshadowed spell because it can only do one thing that is hampered by level restrictions, uncertainty, and better options being available. That way people will consider it a more viable option to deal with trash pulls when they can’t use Level 5 Death. Just make it so that the spell doesn’t affect any enemy above their level. The second improvement is to remove the “Level 5” part of the spell. Most spells have a potency of 200 or 220 so the players can use whichever one they want, and by giving it that along with the Earth Element they’d have another spell in that category to be used that isn’t a Primal Ability. The first is that the spell needs to be able to do damage on its own. In an ideal world, there are two ways to fix this spell. They essentially do the same thing in leaving the enemy helpless, but the spells that inflict Deep Freeze will do damage on their own and will always work unless the enemy has built up resistance or outright immunity to it, regardless of level. Second is that aside from the boost to the damage of Drill Cannons, there’s no real reason to use this over T he Ram’s Voice if the enemies are close enough to be caught in the radius and range of the attack and inflict Deep Freeze. If you’re in a situation where you’re dealing with enemies that have a level in a multiple of 5, chances are you can just use Level 5 Deathinstead to immediately kill the enemy instead of relying on this. First, the spell itself will only work on enemies with a levels in a multiple of 5 and it has a chance to fail even on enemies who aren’t resistant to it. However, that’s where the negatives come in. That is easily among the best damage you can get out of three GCDs, and if you can do it you should definitely go for it.

level 5 petrify ffxiv

While in this condition, Drill Cannonshas its potency increased to 600 upon landing on the first enemy, and if you use Whistleit’ll hit 1080 instead. The Petrificationstatus effect has a chance to be inflicted when this spell is used, leaving enemies turned to stone. That’s because of two different factors that leave it in a bit of a bind, but first we need to cover the good aspects of the spells. Level 5 Petrify is a spell that you likely won’t see be used often as a Blue Mage despite the benefits that being able to inflict Petrification on enemies 20 seconds will bring. This curse, commonly used by ahrimans and similar voidsent, takes advantage of the hubris that living creatures tend to fall prey to upon reaching certain milestones in development, targeting mental weaknesses to give foes a paralyzing reminder of their own fallibility. In this case we’ll be going over the fourteenth spell that that allows one to cast a petrifying gaze that’ll leave your enemies turned to stone: Level 5 Petrify. Welcome to the fourteenth entry of the Blue Magic Curriculum, where we talk about the spells found in the Blue Mage Spellbook, along with their strengths, weaknesses, and what about them could be improved.













Level 5 petrify ffxiv